Filmed: December 2-4, 2006 |
Aired: May 10, 2007
- Ep.13 Reward challenge: "Keep on Truckin'"
- The Yau-Man/Boo team comes from behind and wins, then
Yau-Man wins a truck ... which he gives to Dreamz (in exchange
for a promised F4 immunity), then exiles himself. Dreamz
drives the truck to a local school, hands out supplies with
Stacy, Boo, and Probst.
- Ep.13 exile: Yau-Man, duh. He picks up the
all-important third clue, shares it with Earl.
- Ep.13 Immunity challenge: "Grapple Perch" -
Boo wins again.
- Ep.13 idol: Earl uses Yau-Man's clue,
eventually finds the re-hidden idol.
- Ep.13 voted out: Stacy is the first person
ever idoled out, [0]-2, after Yau-Man plays his, voiding 4
votes.
Episode 13 scoring notes
- The reward challenge had a team portion and an individual
portion, each of which was scored separately. Unnecessarily
complicated, but that's Survivor. Yau-Man still wins score-wise.
For the IC, since Cassandra wasn't even back on the platform yet
when the first round ended, Stacy takes 5th place, and Cassandra
6th. Earl and Dreamz tie for 3rd.
Vote count:
- [*Yau-Man received 4 votes, from Boo,
Cassandra, Dreamz, and Stacy, all voided by his idol play.]
- Stacy received 2 votes, from Earl and
Yau-Man (idoled out, [0]-2).
Glossary of terms
-
Challenge stats
- ChW: Challenge Wins. For
tribal challenges, a contestant earns a fraction of
1 win, depending on if they participated (no points
for sitting out). So in a five-person tribe's win,
each participant gets (1/5) of a point, or 0.2
points. Duels (or individual RCs as in Ep1) at
Redemption Island count as half a challenge (and
half a win). Individual challenge wins count as a
full point.
- ChA: Challenge Appearances.
Used to calculate ChW%. Fractional for tribal
challenges (same as ChW), except sit-outs get
charged for an appearance, because they could have
participated.
- ChW%: Challenge Win%.
Simply, ChW% = ChW / ChA.
- SO: The number of times a
contestant sat out of a challenge.
- Tribal
Council stats
- VFB: Votes For Bootee. The
number of times the contestant has voted for the
person who was ultimately voted out. Applies only to
initial votes (no points for revotes in case of a
tie). Special case: In a final three TC, where only
one vote is cast (by the F3 IC winner), only that
vote counts.
- VAP: Votes Against the
Player. The total number of tribal council votes
cast against the contestant. Again, only initial
votes count (no penalty for revotes), and here a
hidden immunity idol (if played) erases the votes.
In the special case of a final three tribal council
above, only the F3 bootee receives a vote against.
- TotV: Total votes cast
during the tribal councils the player has attended
(again, only initial votes count). Used to adjust
for different vote totals as tribes shrink.
- TCA: Tribal council
appearances. The number of times a contestant has
attended tribal council (at which they voted).
- TC%: Tribal Council percent.
Attempts to reward voting for the bootee (which
players controlling the vote almost always do),
while punishing receiving votes yourself. The
formula is: TC% = [VFB - (VAP/TotV)] / TCA.
- wTCR: weighted Tribal
Council Ratio. Very similar in intent to TC%, but
calculated as a ratio of VFB to VAP, while also
scaling to a uniform number of TC appearances. The
formula is as follows: wTCR =2* [VFB / (4+VAP)] x
(14/TCA). I originally tried (1+VAP) to avoid
dividing by zero, but this overly rewarded getting
zero votes against relative to just one vote
against, which seemed silly. (4+VAP) scaled that
effect back comfortably. 14 was used as the scaling
factor for TC appearances because there are usually
14 episodes, then a final scaling factor of 2 to
bring maximal scores up to roughly even with ChW and
JV% high scores.
- Jury
stats
- JVF: Number of jury votes
for the contestant to win. Maximum nine (Earl
Cole, Fiji), theoretically.
- TotJ: Total number of
jurors. Necessary to not punish unanimous 7-juror
winners (JT Thomas, Tocantins).
- JV%: The percent of total
jury votes cast for the contestant, or Jur% = JVF/
TotJ. This number is used, raw, in SurvSc, and is
scaled in SurvAv (multiplied by six) to make it
similar in size to ChW and wTCR.
- Overall
scores
- Survival Score (SurvSc). It's
simply the sum of Challenge Win% (ChW%) + Tribal
Council% (TC%) + Jury Vote%, for a maximum possible
score of 2 (3 after the finale).
- Survival Average (SurvAv). It's a
simple sum of fractional Challenge Wins (ChW),
weighted TC Ratio (wTCR), and (eventually) a
weighted Jury%. The latter two max out at six points
total, for a theoretical maximum score of around 18
or so.