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So you want to create a marginally subversive cartoon?
Our handy guide to tweaking social norms just enough to develop a large-ish, cult following (read: the target 18-29 male demographic), while sufficiently aping standard sitcom principles and cliches to convince a major network (read: FOX) to pay you lots of money.

Compliments of the True Dork Times staff

Let's face it. Even the lamest, most hackneyed cartoon is more entertaining than the best piece of crap sitcom you'll find these days on a major network (read: we don't know, we don't watch any, unless you count Arrested Development, although we'd consider it a slur to call that show a sitcom. Plus, we're not sure FOX counts as a "major network"). And if we know it, chances are someone at the networks does, too. True, they're probably cleaning toilets for a living, but there's a possibility that one day they'll ride in an elevator with someone important.

So here you go: A step-by-step guide to turning tired animation cliches into big bucks, courtesy of the True Dork Times. You can thank us later. Ideally with large quantities of high-denomination, unmarked bills.


Step One: Come up with a unique drawing 'style'

Figure 1: Quality is not a virtue

South Park: Funny

Terrance & Philip: Funnier
This may sound like a big step, but don't worry: quality is not a problem. In fact, the worse you draw, the funnier and more distinctive your cartoon will be. Besides, if your show takes off, you won't be doing the drawing, anyway, you'll be outsourcing that to animation slaves in South Korea. Why do you think we've been occupying them for fifty years? To protect our Hyundai supply?

But back to quality. Case in point: South Park vs. Terrance and Philip. South Park is funny, in part because the kids are simply-rendered, mostly geometric, noseless cutouts. But Terrance and Philip is funnier, because T & P are nothing more than a jumble of rectangles and severed ovals. Well, okay, they also swear like sailors and fart a lot. But our point still stands. If you want to be a serious artist while making money, get a job at Weta or ILM.


Step Two: Figure out your main characters

This is, of course, the key to your success. Luckily, there are a few animation archetypes that should make this simpler. Your main characters will fall into one of a few main categories. And by "a few," we mean two. But relax, each is pure comedy gold. Now, you might well worry, "Won't people notice that I'm ripping off every other cartoon ever made?" But the answer is: No, they never do.
Character examples Comments
1. The really dumb (and most likely fat) guy
- The first rule of cartoons is that nothing is funnier to watch than stupid people. Hence the popularity of reality TV. So your cartoon absolutely must have someone who is woefully mentally incompetent. But not retarded, because nobody laughs at that (except jocks and frat boys).
- Bonus points... if your dumb guy is also morbidly obese. Because ridiculing the overweight is one of the three bedrock principles of comedy. Also, fat people are dumb. (See?)
- Note: As far as we know, there has never been a main character who is a really dumb (and/or hefty) girl or woman. Sorry, no fat chicks. Plus, women are always smart in cartoons, men are always stupid. Those are the rules.
2. The sociopath
- The second rule of cartoons is that you absolutely need a character who feels unmitigated contempt for all human life, except his own (once again, always male). Usually, this character will end up getting all the good lines, so pick wisely.
- Warning!: This character absolutely, positively must also be completely ineffectual (because with world domination, it's the repeated failed attempts at getting it that's funny, not the having it).
- With that in mind, your choices here are limited to: children, animals, robots, the elderly, or, if you're especially adventurous, the dumb fat guy.
Step Three: Toss in some recurring minor characters

Your minor characters are, especially once your main characters have worn out their potential, the real foundation of your show. For most cartoons, that ends up being about halfway through the first season. The supporting cast should thus be as large a collection of freaks, goofballs and unflattering stereotypes as possible. Regardless of their role, these characters can always be made funnier by giving them foreign accents, bizarre affectations, physical deformities, excessive body mass, annoying mannerisms, and last but not least: strange hair. For added fun, try throwing in characters from other species. But be careful, you may end up with Father of the Pride. And nobody wants that. Here are some guaranteed-funny archetypes from which to work:

Character examples Comments
1. The uptight enforcer
- You can't have a funny dumb guy/sociopath unless there is an opposing force. That's where the Uptight Enforcer comes in. Also, apart from the executives you're pitching this to, everyone hates The Man. Low risk, high payoff.
- As with the Sociopath, this person is not Superman. S/he needs to be sufficiently incompetent to allow your main characters to get away with various hijinks, but competent enough to eventually catch them each week. In the interim, of course, hilarity ensues.
- Along those lines, it helps if the Enforcer has some sort of behavioral or glandular problem. Physical and/or psychological disorders = surefire laughs.
2. The nerd/outcast
- This is, well... a necessary evil. Let's be honest: your core fanbase will be, and we say this as delicately as possible: a bunch of losers. As such, they'll identify best with one of their own. The downside is, nerds aren't necessarily all that funny.
- But on the other hand, you can still get cheap laughs by making fun of your nerd's social ineptitude.
3. The deviant
- This character gets to do all the stuff you, er, your "characters" wish they could get away with (i.e. sex, drugs, possibly rock 'n' roll). Warning: No matter how popular your cartoon gets, you will never be as cool as this character.
- Note: Since this character is a deviant, it is obviously extremely amusing if you have them work with kids.
4. The mute
- If you need to elevate a minor character to major status, you can't go wrong with this pick. As long as they don't talk (intelligibly, at least), you can freely allow this character to commit acts of heroism, daring, or superhero excitement (generally, ripping off, er, uh, "making an homage to" action movie cliches). Or you can just subject them to repeated, random acts of violence, perhaps even killing them each week. Whatever. It's all good.
Step Four: Plot? Pffffft, not necessary

Here's where a lifetime of rotting your brain with sitcoms (and, of course, cartoons) can come in handy. Simply plug your characters into ancient plots from "I Love Lucy" or "The Flintstones," and let the good times roll. Alternatively, take the standard cartoon plot of "The [insert name here] gets a/goes to [insert random object/place here]." Pull out a random word generator, and this stuff practically writes itself.

If you're really in a pinch, take any popular TV show or movie, past your character's names over the existing script, and tell your animators to draw it. This is what people in the industry call "parody." Apparently, it's viewed as somehow superior to other examples of ripping off past sources, because you stay more true to the original intent. Plus, your brain-dead viewers may feel clever when they figure out that your "Garth Nader" character, who dresses in black and goes around chopping people with a glowing sword, might be a "reference to" Darth Vader. Humor them like this, and they'll put at the top of Yahoo!'s Buzz log.

When in doubt, throw in as many obscure pop-culture references as possible, to distract all those nerds on the internet from the fact that a paint thinner-huffing chimpanzee could probably have come up with something of similar quality. Then again, realistically, will anyone notice your blatant lack of creativity? Not in Hollywood!

Step Five: Make room for some jokes

Finally, we get to the jokes. You might think this is the hardest part: after all, there are several cartoons (i.e. anything on Nickelodeon) that aren't all that funny. But fear not. Those cartoons simply fail to follow one of the cardinal rules for humor: making fun of other people. Here are some safe (but to the untrained eye, subversive) targets of your animated scorn:
- Politicians - in cartoons, they're always corrupt, and barely able to conceal their torrid and bizarre sex lives (just like in real life!)
- Religious people - see politicians
- CEOs - see also politicians (the same joke never gets old!)
- Smart people - boy, are they ever boring!
- Fat people - boy, are they ever dumb! (See? See?)
- Old people - boy, are they ever annoyingly long-winded/ cranky/ addicted to Matlock and meds!
- Celebrities - boy, are they ever painfully shallow/ addicted to cosmetic surgery!
- Lawyers - boy, are they ever money-hungry, incompetent drunks!
- The police - boy, do they ever love sitting around, eating donuts!
- Labor unions - boy, do they ever love sitting around, period!
- Other cartoons - because it's not how good you are, but how well you can knock the other guy that's important

As for the actual gags, in addition to the social satire above, you absolutely must include as many as possible of the following:
- Fart jokes: always good for a laugh, especially if an uptight character is involved
- Other bodily function jokes: these never get old, particularly in socially unacceptable situations (at work, in church, while giving a speech)
- Characters (male) getting hit in the groin: it's not funny until they clutch their crotch, double over in pain, then fall over. After that - comedy genius!
- Characters (usually uptight) having exotic sexual appetites - bondage, hints of latent homosexuality, transgender confusion. Never a dull moment!
- Extended drug fantasy sequences - dude!
- Anonymous characters suffering massive injuries and/or gruesome deaths - it's funny because we don't know them!

So there you have it. Just follow the checklists above, and you'll do fine. With any luck, FOX will eventually hand you an entire night of prime-time to strut your "creative" chops. And when they do, please feel free to give us a cut of your residuals.

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